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Computer Graphics

ISBN:1506902898

ISBN13:9781506902890

Publisher:First Edition Design eBook Publishing

Author:Zhigang Xiang

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Computer Graphics Description

This textbook provides a comprehensive coverage of the fundamental concepts, mathematical tools, algorithms, and techniques of computer graphics, along with a detailed presentation of the widely-used multi-platform application programming interface -- OpenGL.

 

Graphs and pictures are not only valuable ways of human communication, but also effective means of information exchange between man and machine.  A properly designed graphical user interface can greatly simplify the use of a computer system.  A computer-synthesized image showing a curve or surface that is shaded under simulated illumination conveys to the viewer a sense of shape and depth in a way that is a lot more direct and intuitive than the abstract algebraic equations representing the curve or surface.

 

The study of the theory and practice of creating graphical information by computational means is at the heart of computer graphics, which encompasses, among other things, the representation of geometric structures, the spatial manipulation of objects, the simulation of optical phenomena, as well as elements of computer-human interaction and application programming.

 

This textbook provides a comprehensive coverage of the fundamental concepts, mathematical tools, algorithms, and techniques of computer graphics, along with a detailed presentation of the widely-used multi-platform application programming interface -- OpenGL.  It has more than enough material for a semester of intensive learning by undergraduate and graduate students majoring in computer science, computer engineering, and computer information technology.  It also serves application programmers who are seeking to gain a solid understanding of the inner workings of OpenGL.

              

Prof. Zhigang Xiang chairs the Department of Computer Science at Queens College of the City University of New York (CUNY).  He also directs Queens College's Center for Computational Infrastructure for the Sciences, and is on the Doctoral Faculty of Computer Science at the CUNY Graduate School and University Center.  He received a Bachelor of Science degree in Computer Science from Beijing University of Technology (formerly Beijing Polytechnic University), a Master of Science degree and a Ph.D. degree, both in Computer Science, from the State University of New York at Buffalo.  His primary research interests and publications are in the areas of computer graphics, image processing, and interactive techniques.

 

Keywords: Computer Graphics, Image Synthesis, Modeling, Rendering, Shading, Photorealistic Imaging, Graphics Pipeline, Interaction, Opengl, Graphical User Interface

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