Arts

WARNING: Silent Hill 3D is a failure of a film

Ever see a movie based off of a book you love? You leave the theater liking the movie, while maybe noticing a part or two that differed from the book. It’s just a slight annoyance, but the point is, you enjoyed the movie. Have you ever seen a movie that completely takes that original concept you were so connected to, throws it on the ground,
stomps on it a few times, lights it on fire and takes the burning remains and makes it the film adaptation? Silent Hill 3D was that thrown, stomped-on, lit-on-fire hot mess based off of the obscure video game series Silent Hill.
As a fan of the video game series, I went to the theater with
a couple of my friends who, too, played the games. To our
extreme displeasure, director Michael J. Bassett traded its wellreceived source material out for a garbage chute of horror-film clichés and ambiguity. Now, I may sound like I’m
solely harping on the fact that it was nothing like its source material, but a movie should still be entertaining for those
who might not have seen, read or played the original content. Silent Hill 3D was void of any clear plot, scare-factor and performance value. The plot was so convoluted
and unintelligible that attempts at dramatic moments were lost in the audience’s inability to comprehend what was going on onscreen. The enemies in the Silent Hill game series reflected some character flaw of the protagonist. The monsters of the movie, however, consisted of stitched up, knife-handed people that look like they came from a disturbed child’s sketch book. The acting was atrocious.
I found myself laughing as they tried to put any heart to Bassett’s horrendous script, marking a quick grave for lead
Adelaide Clemens’ acting career. It pained me to see Sean Bean in such a failure of a film. Do yourself a favor and never even think about seeing Silent Hill 3D. Just don’t.